So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth - or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.īefore long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Getting mobbed is usually a death sentence. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Yes, it's a struggle to survive in Dying Light's early hours.
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